Peoples General Suite
© Luis Guzmán
Changes from release 3.16
Improved GameSet features:
Savegame editor for SAV and CSV files (no EML editing allowed) with full access to campaign dossiers and unit's medals.
On Map view now is possible to Load or Create a MAP definition file as an standalone editor.
Icons can be globally replaced on Global Equipment changes option in adition to Icon re assignment option.
Equipment item number 0 was not counted when reporting how many icons was used. It is fixed.
When converting scenarios fromPG2 to PeG, desert latitudes were converted to "sub-tropical" instead. It is fixed now.
By default Suite will maximize when you switch from strategic
map to full size. It restores to default window size when returning to
strategic map size or you switch to another view. Anyway you can
configure that default behavior on Settings and Folders dialog
Mouse wheel is
also available to scroll.
New features for Icons descriptive management.
This text files are quite flexible now,
allowing remarks as in:
* Tactical Bombers this is taken as a remark
GA103 : Ju88 this is taken as pair icon-description
and any of this separators chars ( : - * = , ; ' # + > / ! Tab Space):
GA103 : Ju88
DR118 - Bunker
' Armored Trains
JWB6 , Rail gun, grey
So it is easy to copy any list posted in a forum to update your Icons file. Empty lines are skiped and no sorting is necessary.
More operators to use on Global Equipment changes.
In addition to [+] [-] and [%] operators now you can use [*] [/] and [#]. Samples:
Changes from release 3.15
Not a lot of changes, just a few improvements.
New option to define if you want to allow STACKS of units when moving or pasting units.
Units can be moved (change position) by dragging on Map View.
Adapted to last Redball's 027e
release, raising additional special attributes.
I have changed to be shown as icons to make some additional room.
I have review all open dialogs and old files search management has been replaced with a simpler one; all files are searched in their default folder according the exe file you have defined. If no exe is defined standard folder are used.
Changes from release 3.14
Some labels have changed on Settings&Files form to clarify. Suite will use those folders and files you see on right
bottom side next time you load files. Files shown grayed on right hand frames are files
Now Game SET form is accessed also from Settings and Folders to be easier to use.
Browser is improved also to check if your SCEN SET folder has all .MAP needed.
The idea is that you configure to search .MAP into your "ALL MAPS FOLDER" and
then use Create BAT option into Report, as it will update ALL .map you need but ONLY those maps needed, this way it's less probably you reach 200 map limit
into a SCEN SET folder using this approach.
I provide 4 buttons to set (or remove) Owner, Victory, Supply and Deploy hexes
to work as in game editor. They work the same as with naming hexes or terrain type.
Settings are loaded from the hex you are when hit if it was empty,
and they are cleared when you press again.
On Left Bottom box is always shown what setting will be used.
To change any hex according those settings, click left mouse while holding Ctrl key.
To reset any hex according items set, RIGHT click mouse while holding Ctrl key.
An example about how to set a series of owner hexes for player 1..
go to a hex already set for the country you want, or go to the first item you want to be set and change owner by hand.
Hit on Owner button (same icons as in game editor)
click left mouse button while holding Ctrl key on every hex you want to set.
You can set also Victory, Supply and or Deploy, and all active setting will be changed when clicking.
So you can hit Victory Hex button any time you wish set ownership and victory and then hit again victory button to go on setting only ownership
To reset some deploy hexes for a player:
goto a hex set as deployment for that player
Hit on Deploy button (same icons as in game editor)
Click RIGHT mouse button while holding Ctrl key on every hex you want to clear.
Ctrl+Right works also to clear names and terrain (it sets terrain type to "0 CLEAR")
Global Maps feature has been expanded, not it includes a summary of terrain types
and hexes for each side/player. It also allow global resetting of triggers, and
victory supply and deploy hexes for a player.