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PeG suite, is a windows editor for SSI Peoples General files. This
tool is intended for licensed owners of Peoples General
copyright from SSI strategic games. |
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Requires Windows 95 or higher and a minimal screen resolution of 800x600
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| Download | To see on line |
| Latest Release 4.18 |
Suite PeG Suite Help compiled |
Changes from 3.16 Gamesets 4.0 |
| Previous English release: 4.17 | Suite PeG 4.17 | |
| Mirror |
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| Icons descriptions are complementary text files to see a descritive text along with the icons pictures within the Suite. |
MODGEN text Joost Icons text Robert WW2gen.txt |
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| Game Set Schemas (needs 4.0) | PeG-WW2 Green Schema.txt |
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Remember ! |
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Changes & fixes summary |
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| 2009 | |
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4.18i Feb |
There
was an error when saving a CSV file using the Suite which is fixed now. Also there was no way yo change Core/Aux status for any unit while editing CSV files. It's fixed also. And two minor new features are added:
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| 2008 | |
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4.18h |
Icons report tool, now allows to filter by country, so you can get the icons used by any country |
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4.18g Nov |
AAR was missing some played scenarios sometimes. Now it is fixed and scenarios appear in the order they are played. |
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4.18f Aug |
No transports (neither ground, air or naval) were included as to be purchased, even if you selected that class. That was obviously senseless and it is fixed. |
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4.18e Jun |
Fixed
more issues and glitches:
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4.18d Mar |
Fixed a couple of serious bugs when importing text gamesets. Apart of a bunch of "unsupported operation was attempted" data was wrongly imported on the gameset. I've revised, fixed and tested |
| 4.18c | Scenario report was using 1900 instead of the base year defined on the executable. It is fixed |
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4.18b Feb |
Fixed a bug when pasting an id name from Map View (didn't happen from Units Viiew) to a unit who has already that id name. |
| 2007 | |
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4.18a Nov |
Fixed
a bug on units global changes ... setting random experience didn't
work properly Revised deploy radio functionality on Units View, fixing a minor issue with reinforces deploy status, so units belong only to HQ, Reinforce or Deployed. |
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4.18 Oct |
Just a new feature to replace unit's side on Unit Global Changes tool. Also when changing side for main contry on Scenario Summary View, it will prompt you to change player2 side and to reset all units side automatic. |
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4.17 Sep |
Fixed
some issues when importing description files on Show Modgen tool Fixed a bug on Equpment global changes tool Fixed asmall bug on After Action Report, showing incorrect prestige when prestige modifier is not 100% Air mission point was set to 0 during scenario conversion from PG2 (instead of 50), now is fixed. Suite wont use anymore so much CPU time when running - Thanks to Gilestiel for pointing me out the way to fix this issue. |
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4.16a |
I Forgot
to document but Suite has changed the way it loads icon descriptions
files. As there are some different datfiles over there
(modgen.dat,
unigen.dat, napgen.dat, …)
I
thought it would be better to keep icons descriptions sorted out
by
naming these
files
same than the datfile
to
which
it
is linked, so if you use standar modgen you should use modgen.txt (or
csv) but if you use napgen or unigen then you don’t need to reconfigure
the Suite, just rename the proper descriptions
file
as napgen.txt (csv) or unigen.txt (csv).
This implies
the current setting on Settings and
Folders
have changed to be an alternative (or default) descriptions for icons is
no file matches the datfile name. I released 4.16 but I forget to include half the changes needed …. |
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4.16 Aug |
Fixed a bug on core Army cost because Suite used
unit's over-strenght regardless of unit's experience bars. There is a new field available on Equipment View for custom usage.It is intended as an auxiliary free text linked with each efile item to store any info you can need. You can sort and filter by the new AuxData field and a dropdown combo is also included so you can fill it by picking an already existing value. Its content is stored as EQUIP97.AUX file which has the same struct as EQUIP97.txt file |
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4.15k Jul |
Icon tool can sort any column just by clicking on
column's header. |
| 4.15j |
Icon tool shows also icons used by e-file. Removed Air Missio assigned from AAR |
| 4.15i |
Icon tool (show modgen icons option) has been
improved,. Double clicking on a item raises a form where you can edit * by picking another values (selecting from already existing values from a list). * by typing so you can enter whicever new value you want. As you are typying a list will drop showing all matching values, starting with the letters you had typed. There is also a new global replacements option. The idea is to allow quick changes cery easy as to change all instances of "brown" with "dark brown" |
| 4.15h |
Can edit air mission experience from Summary View
for savegames (not standalone scenarios). |
| 4.15g | Fixed a very recently issue related on how PeG save-games stores air missions and air superiority, which Suite didn't read from the proper fields. |
| 4.15f |
"AAR" text is included on menus and tooltips to remaind how to get it. |
| 4.15e | Fixed flag selection on gameset editor |
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4.15d May |
Fixed the first terrain item on combos, which
now is read from the MISC*.txt file Equipment cost is sorted properly now (so 60 comes before 100 from now). Revised "Prestige on Map" calculator which had some errors. Player's country is shown also on combo |
| 4.15c |
AAR can be get also for standalone scenarios,
and now includes more info and options, as : - can show units for all the player - can show AirMissions points and Air superiority - can show unit's attachments |
| 4.15b |
Fixed some issues when creating new scenarios
from scratch. Tooltips for bits 2 and 3 withing byte 2 are changed. |
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4.15a |
Testing attack sound now works again. |
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4.15 Feb |
For those who use gamesets extensively, I've
include a "recent gameset list" menu on main toolbar, to allow quickly
switching. I’ve improved also saving & restoring ini files, including all the settings as an alternative to using gamesets to develop under the Suite. And for those who like to have different game folders, now they can put a copy of the Suite on each one and create a SuitePeG.ini file to avoid read settings from windows registry, so each instance can be use a different settings (a specific .ini file). |
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4.14b Jan |
Gameset icon is properly replaced also on Alpha 3.0 |
| 2006 | |
| 4.14a | There were a bug when "Refresh list at start" was used making Suite crash when exiting. It is fixed. |
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4.14 Sep 2006 |
Full compatible with newest Redball's alpha
3.0 patch, as soon as you configure to read settings from a gameset
made upon a patch 3.0 alpha. Dot locator graphic editor also supports old
SSI style or the much better new one included on alpha patch 3.0, which works for any place on the
world. I've included also most of the new tools made for Suite PG2 as:
All the links to the help files on-line are now properly pointing to my new site. |
| 4.13h |
Removed all new stuff on attachment cost
included on 4.13G, once Redball has figured out
all instances Peoples uses the formula. This release will detect if you had changed something on attacment cost and will fix parameters automatic to the proper values. Be aware now you cannot set values as 45 you should set 40 or 50 but nothing between. |
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4.13g May 2006 |
Attachment cost was supoused to be the same when buying units than when selling, but Redball has figured out Peoples uses two different formulas, so it can be configured different, and so I've included on this update. See on Gameset editor, Misc tab |
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4.13f Abr 2006 |
"No purchase AI" bit is available from main equipment form. |
| 4.13e | Used to test extended countries |
| 4.13d | Importing PG2 e-files tool will pop up a file dialog to choose the converted filename |
| 4.13c |
Importing PG2 e-files tool allows to import
saving the file to disk without loading it or converting to memory to
be saved later. |
| 4.13b | When importing PG2 e-files, 1 additional items was created at the beginning of the file. This is fixed |
| 4.13a | Changed how global changes replacement codes was default. |
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4.13 Mar 2006 |
New option to create conversion equipment tables. There are also matching options to apply conversion tables to a single scenario and to every scenario on a campaign Revised global changes for scenario/save-games units. Now it is easy to see what units will be changed. Equipment items now show both icons when a transport is define, though scaled to fit into same area New option to see all 9 icons for a units, showing slightly zoomed out Importing empty or just with 1 name text files from PG2 now works as expected |
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4.12b Feb 2006 |
Now it is possible to load a different icons file
from the "Show modgen" option. Icons file was labeled as "shp" instead of "s16" Gameset editor allows editing those movies hard coded into the executable (intro, credits, chinawin and uswin) Fixed a bug when converting PG2 scenarios without unit's names. |
| 4.12a | I've changed the way attachment cost is edited, to make it easier - according Redball suggestion. |
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4.12 Jan 2006 |
New campaign converter, allows to convert a full
PG2 campaign. It will allow converting just the campaign file, a single
scenario or the full campaign according a customizable set of parameters
like attachments per unit class, country replacement, etc. It takes care
of text files also and replaces .smk and .mus into cine o wav files. I've merged on Campaign View the options to show campaign flow and campaign details into a common option.From this new option you can see on a table dates for each scenario and how it will jump depending on each type of result. Campaign texts can be read easily and you can also get a report either as a text file or as a CSV file - this last option will launch Excel to edit the report automatic.
Icons descriptive uses now a table layout
including 3 new columns to hold country, class and units keys. Filters
are provided for each column so now is possible for instance to filter
icons used less than 3 times or more than 4 times.
GameSet editor can modify units attachment cost
for each side, thanks to Redball's research. |
| 2005 | |
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4.11a Dec 2005 |
On Units "edit bytes" form, you can edit unit leaders for testing purpouses. |
| 4.11 | When loading an e-file Suite now checks if e-file is below 1000 items and 400 icons. |
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4.10 Nov 2005 |
New S16 tab page for S16 files on Gameset Editor.
It allows picking interface files much easier and quick. Though current strenght is reset to be same as base strenght when a scenario is loaded, Suite does allow from now to edit whichever value you want - so it is not forced to be the same no more. New dialogs for browsing Files & Folders includes a recent used history combo.In addition, folder's browser allows now to create, rename or delete folders. |
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4.09 Oct 2005 |
Game sets can customize the ICON. It is on Misc
page within GameSet editor. You can only use any icon as it matches size and resolution that is 32 x 32 - 16 colors (4 bits). First image with that size and reslution will be used |
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4.08 Sep 2005 |
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4.07 Jul 2005 |
. Improved S16 selector for GameSet
configuration, allows watching S16 image when pciking files
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4.00 May 2005 |
Improved GameSet features:
On Map view now is possible to Load or Create a MAP definition file as an standalone editor.
Equipment item number 0 was not counted when
reporting how many icons was used. It is fixed. |
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3.16 k Jan 2005 |
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| 2004 | |
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3.16 h Dec 2004 |
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| 3.16 g |
New
features for Icons descriptive management.
This text files are quite flexible now,
allowing remarks as in and any of this separators chars ( : - * = , ; ' # + > / ! Tab Space): *
Tactical Bombers
please note first *
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More operators to use on Global
Equipment changes. In addition to [+] [-] and [%] operators now you can use [*] [/] and [#]. Samples:
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