Open General
by Luis Guzman

LEADERS

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Leader can be raised when any unit icreases its expericence bars, that is when experience level gets 100,200,300, 400 or 500 and a random number plus the unit "chance of get a leader" is 100 or more. Then it gets a leader with 2 attributes. One is fixed according unit's class given (Class Leader table) and second is random within a serie of leader's types (Random Leader table)

Class Leader Attribute Class unit
Tenacious Defense Ground defense increased by 4 INFANTRY
Aggressive Maneuver Movement increased by 1 TANK
Elite Recon Veteran Spotting increased by 2 RECON
Tank Killer No AT initiative penalty for movement into combat ANTI TANK
Marksman Range of fire increased by 1 ARTILLERY
Mechanized Veteran Self-propelled AD may move and fire AIR_DEFENSE
Skilled Interceptor Multiple interceptions FIGHTER
Skilled Assault Inmune to \"Out Of The Sun\" and AA interception TACTICAL BOMBER
FlaK Support Close Support Fire and Multiple interceptions FLAK

Random Leader Attribute Class unit
Aggressive Attack Attack values increased by 2 See below
Determined Defence Defence values increased by 2 See below
Battlefield Intelligence Cannot be surprised. Initiative +1 See below
First Strike Unit fires first if initiative is won See below
Resilience Fewer casualties and cannot be overrun See below
Influence Half cost to upgrade or get replacements See below
Fire Discipline Uses ammunition at half rate See below
Liberator Can capture flags and gets double prestige for capturing See below
Mountain Training Moves through Forest, Hill, Rough and Mountain as clear See below
All Weather Combat Immune to weather conditions See below
Camouflage Expert only spotted by adjacent hexes when in forest, city, boccage, sand or mountain, and fires at first enemy entering ZoC See below
Combat Support Lend exp. bars to adjacent friendly units See below
Infiltration Tactics Ignores entrenchment and First Strike if initiative is won by margin >1 See below
Aggressive Maneuver Movement increased by 1 See below
Skilled Reconnaissance Spotting increased by 2 See below
Reconnaissance Movement Phased movement See below
Skilled Ground Attack Bonus when attacking ground units See below
Street Fighter Ignores entrenchments in Cities See below
Overwhelming Attack Higher probability to inflict casualties, first suppression becomes kill See below
Superior Maneuver Ignores zones of control See below
Extended Front Gives support fire to adjacent friend units See below
Ferocious Defense No unit can ignore this unit's entrenchments, ignores suppression See below
Overwatch First unit that moves within range is surprised See below
Devastating Fire Unit can fire twice per turn See below
Bridging Unit treats rivers as rough and acts as bridge See below
Shock Tactics Inflicts suppression lasting the entire turn See below

Some random leaders are not compatible with certain units, either because unit has some equipment attributes that would make the leader useless or by desing.
Here you can check the leaders available for each unit class
 

Random Leader type

INF

TNK

RCN

AT

FLK

FOR

GTP

RTP

ATY

AD

FTR

TB

LB

ATP

HTP

SUB

DD

BS

CV

NTP

CRs

09 Aggressive Attack

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

10 Determined Defense

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

11 Battlefield Intelligence

Y

Y

Y

Y

 

-

-

-

 

 

Y

 

 

-

-

Y

Y

Y

Y

-

Y

12 First Strike

Y

Y

Y

Y

 

-

-

-

 

 

Y

 

 

-

-

 

 

 

 

-

 

13 Resilience

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

14 Influence

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

15 Fire Discipline

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

16 Liberator

Y

Y

Y

Y

Y

-

-

-

 

Y

 

 

 

-

-

 

 

 

 

-

 

17 Alpine Training

Y

 

 

 

 

-

-

-

 

 

 

 

 

-

-

 

 

 

 

-

 

18 All Weather Combat

 

 

 

 

Y

-

-

-

 

 

Y

Y

Y

-

-

 

 

 

 

-

 

19 Expert Camouflage

Y

 

 

Y

Y

-

-

-

 

Y

 

 

 

-

-

 

 

 

 

-

 

20 Combat Support

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

21 Infiltration Tactics

Y

Y

Y

Y

 

-

-

-

Y

 

 

 

 

-

-

 

 

 

 

-

 

22 Aggressive Maneuver

Y

 

Y

Y

Y

-

-

-

Y

Y

 

 

 

-

-

Y

Y

Y

Y

-

Y

23 Skilled Reconnaissance

Y

Y

 

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

24 Reconnaissance Movement

Y

Y

 

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

25 Skilled Ground Attack

 

 

 

 

 

-

-

-

 

 

Y

Y

Y

-

-

 

 

 

 

-

 

26 Street Fighter

Y

Y

Y

Y

Y

-

-

-

Y

 

 

 

 

-

-

 

 

 

 

-

 

27 Overwhelming Attack

Y

Y

Y

Y

Y

-

-

-

Y

Y

 

 

 

-

-

Y

Y

Y

Y

-

Y

28 Superior Maneuver

Y

Y

Y

Y

Y

-

-

-

 

 

 

 

 

-

-

Y

Y

Y

Y

-

Y

29 Extended Front

Y

Y

 

Y

Y

-

-

-

 

 

 

 

 

-

-

 

 

 

 

-

 

30 Ferocious Defender

Y

 

 

Y

Y

-

-

-

 

Y

 

 

 

-

-

 

 

 

 

-

 

31 Overwatch

 

Y

Y

 

 

-

-

-

 

 

 

 

 

-

-

 

 

 

 

-

 

32 Devastating Fire

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

33 Bridging

Y

Y

Y

Y

Y

-

-

-

Y

Y

 

 

 

-

-

 

 

 

 

-

 

34 Shock Tactics

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

 

 

-

-

Y

Y

Y

Y

-

Y


Engine sets up a list of possible leaders attributes, using this table but skipping some of them depending unit's specifics:

  • If there are already 2 leaders of any type and not pg2Mode, type is skipped
  • If Pg2Mode, Expert-Cammo and Extended-Front are skipped
  • If unit has Partizan special, Battlefield Intelligence is skipped
  • if unit has All-Weather special, All-Weather sis skipped
  • If unit cannot move and has no gtp, Battlefield Intelligence, Liberator, Alpine Training, Infiltration Tactics, Aggressive Maneuver, Recon Movement, Superior Maneuver,and Bridging are skipped
  • if unit is air-unit, Aggressive Maneuver is skipped
  • if unit has move-method = Mountain and not Pg2Mode, Alpine Training is skipped
  • if unit has recon ability, Skilled Reconnaissance and Recon Movement are skipped.
  • If unit has Combat-Support special, Combat-Support is skipped
  • If unit already inflict lasting suppression, Shock Tactics is skipped
  • if unit has Fire-Support special is Flak class, Extended Front is skipped
  • if unit has bridge special, Bridging is skipped
  • If unit is ship and cannot capture, Liberator is skipped
Then engine throws a dice to pick a random leader attribute from the list of possible leaders types.