Open General
by Luis Guzman

LEADERS

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Leader can be raised when any unit icreases its expericence bars, that is when experience level gets 100,200,300, 400 or 500 and a random number plus the unit "chance of get a leader" is 100 or more. Then it gets a leader with 2 attributes. One is fixed according unit's class given (Class Leader table) and second is random within a serie of leader's types (Random Leader table)

Class Leader Attribute Class unit
Tenacious Defense Ground defense increased by 4 INFANTRY
Aggressive Maneuver Movement increased by 1 TANK
Elite Recon Veteran Spotting increased by 2 RECON
Tank Killer No AT initiative penalty for movement into combat ANTI TANK
Marksman Range increased by 1 ARTILLERY
Mechanized Veteran Self-propelled AD may move and fire AIR_DEFENSE
Skilled Interceptor Multiple intercept of enemy fighters FIGHTER
Skilled Assault Not affected by \"Out Of The Sun\" results TACTICAL BOMBER
FlaK Support Multiple interception and support fire FLAK

Random Leader Attribute Class unit
Aggressive Attack Attack values increased by 2 See below
Determined Defense Defense values increased by 2 See below
Battlefield Intelligence Cannot be surprised. Initiative +1 See below
First Strike Unit fires first if initiative is won See below
Resilience Harder to destroy unit See below
Influence Has prestige modifier for upgrades/replacements See below
Fire Discipline Units use ammunition at 1/2 rate See below
Liberator gets more prestige for capturing cities See below
Alpine Training Can move through forests and mountains as clear See below
All Weather Combat not affected by weather conditions See below
Forest Camouflage In forest, unit spotted only when enemy is adjacent See below
Combat Support Gives bonus to adjacent friendly units See below
Infiltration Tactics Ignores the effects of entrenchments; fires first if initiative is won by >1 See below
Aggressive Maneuver Movement increased by 1 See below
Skilled Reconnaissance Spotting increased by 2 See below
Reconnaissance Movement Phased movement See below
Skilled Ground Attack Bonuses provided to attacking ground units See below
Street Fighter Bypass city entrenchments See below
Overwhelming Attack Some suppression goes to kills See below
Superior Maneuver Bypass zones of control See below
Extended Front Can move +1 in range See below
Ferocious Defense No unit can ignore this unit's entrenchment See below
Overwatch If anyone comes within range, unit fires See below
Devastating Fire Unit can shoot twice See below
Bridging Unit treats rivers as rough and acts as bridge See below
Shock Tactics Long-term suppression See below

Some random leaders are not compatible with certain units, either because unit has some equipment attributes that would make the leader useless or by desing.
Here you can check the leaders available for each unit class
 

Random Leader type

INF

TNK

RCN

AT

FLK

FOR

GTP

RTP

ATY

AD

FTR

TB

LB

ATP

HTP

SUB

DD

BS

CV

NTP

CRs

09 Aggressive Attack

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

10 Determined Defense

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

11 Battlefield Intelligence

Y

Y

Y

Y

 

-

-

-

 

 

Y

 

 

-

-

Y

Y

Y

Y

-

Y

12 First Strike

Y

Y

Y

Y

 

-

-

-

 

 

Y

 

 

-

-

 

 

 

 

-

 

13 Resilience

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

14 Influence

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

15 Fire Discipline

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

16 Liberator

Y

Y

Y

Y

Y

-

-

-

 

Y

 

 

 

-

-

 

 

 

 

-

 

17 Alpine Training

Y

 

 

 

 

-

-

-

 

 

 

 

 

-

-

 

 

 

 

-

 

18 All Weather Combat

 

 

 

 

Y

-

-

-

 

 

Y

Y

Y

-

-

 

 

 

 

-

 

19 Expert Camouflage

Y

 

 

Y

Y

-

-

-

 

Y

 

 

 

-

-

 

 

 

 

-

 

20 Combat Support

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

21 Infiltration Tactics

Y

Y

Y

Y

 

-

-

-

Y

 

 

 

 

-

-

 

 

 

 

-

 

22 Aggressive Maneuver

Y

 

Y

Y

Y

-

-

-

Y

Y

 

 

 

-

-

Y

Y

Y

Y

-

Y

23 Skilled Reconnaissance

Y

Y

 

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

24 Reconnaissance Movement

Y

Y

 

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

25 Skilled Ground Attack

 

 

 

 

 

-

-

-

 

 

Y

Y

Y

-

-

 

 

 

 

-

 

26 Street Fighter

Y

Y

Y

Y

Y

-

-

-

Y

 

 

 

 

-

-

 

 

 

 

-

 

27 Overwhelming Attack

Y

Y

Y

Y

Y

-

-

-

Y

Y

 

 

 

-

-

Y

Y

Y

Y

-

Y

28 Superior Maneuver

Y

Y

Y

Y

Y

-

-

-

 

 

 

 

 

-

-

Y

Y

Y

Y

-

Y

29 Extended Front

Y

Y

 

Y

Y

-

-

-

 

 

 

 

 

-

-

 

 

 

 

-

 

30 Ferocious Defender

Y

 

 

Y

Y

-

-

-

 

Y

 

 

 

-

-

 

 

 

 

-

 

31 Overwatch

 

Y

Y

 

 

-

-

-

 

 

 

 

 

-

-

 

 

 

 

-

 

32 Devastating Fire

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

Y

Y

-

-

Y

Y

Y

Y

-

Y

33 Bridging

Y

Y

Y

Y

Y

-

-

-

Y

Y

 

 

 

-

-

 

 

 

 

-

 

34 Shock Tactics

Y

Y

Y

Y

Y

-

-

-

Y

Y

Y

 

 

-

-

Y

Y

Y

Y

-

Y


Engine sets up a list of possible leaders attributes, using this table but skipping some of them depending unit's specifics:

  • If there are already 2 leaders of any type and not pg2Mode, type is skipped
  • If Pg2Mode, Expert-Cammo and Extended-Front are skipped
  • If unit has Partizan special, Battlefield Intelligence is skipped
  • if unit has All-Weather special, All-Weather sis skipped
  • If unit cannot move and has no gtp, Battlefield Intelligence, Liberator, Alpine Training, Infiltration Tactics, Aggressive Maneuver, Recon Movement, Superior Maneuver,and Bridging are skipped
  • if unit is air-unit, Aggressive Maneuver is skipped
  • if unit has move-method = Mountain and not Pg2Mode, Alpine Training is skipped
  • if unit has recon ability, Skilled Reconnaissance and Recon Movement are skipped.
  • If unit has Combat-Support special, Combat-Support is skipped
  • If unit already inflict lasting suppression, Shock Tactics is skipped
  • if unit has Fire-Support special is Flak class, Extended Front is skipped
  • if unit has bridge special, Bridging is skipped
  • If unit is ship and cannot capture, Liberator is skipped
Then engine throws a dice to pick a random leader attribute from the list of possible leaders types.