Random Leader | Attribute | Class unit
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Aggressive Attack | Attack values increased by 2 | See below
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Determined Defence | Defence values increased by 2 | See below
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Battlefield Intelligence | Cannot be surprised. Initiative +1 | See below
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First Strike | Unit fires first if initiative is won | See below
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Resilience | Fewer casualties and cannot be overrun | See below
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Influence | Half cost to upgrade or get replacements | See below
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Fire Discipline | Uses ammunition at half rate | See below
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Liberator | Can capture flags and gets double prestige for capturing | See below
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Mountain Training | Moves through Forest, Hill, Rough and Mountain as clear | See below
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All Weather Combat | Immune to weather conditions | See below
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Camouflage Expert | only spotted by adjacent hexes when in forest, city, boccage, sand or mountain, and fires at first enemy entering ZoC | See below
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Combat Support | Lend exp. bars to adjacent friendly units | See below
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Infiltration Tactics | Ignores entrenchment and First Strike if initiative is won by margin >1 | See below
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Aggressive Maneuver | Movement increased by 1 | See below
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Skilled Reconnaissance | Spotting increased by 2 | See below
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Reconnaissance Movement | Phased movement | See below
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Skilled Ground Attack | Bonus when attacking ground units | See below
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Street Fighter | Ignores entrenchments in Cities | See below
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Overwhelming Attack | Higher probability to inflict casualties, first suppression becomes kill | See below
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Superior Maneuver | Ignores zones of control | See below
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Extended Front | Gives support fire to adjacent friend units | See below
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Ferocious Defense | No unit can ignore this unit's entrenchments, ignores suppression | See below
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Overwatch | First unit that moves within range is surprised | See below
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Devastating Fire | Unit can fire twice per turn | See below
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Bridging | Unit treats rivers as rough and acts as bridge | See below
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Shock Tactics | Inflicts suppression lasting the entire turn | See below
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